Vehicles

== Qualities == See the Crashing section below for more on  these qualities. Can't Run Down: This vehicle can't be used to run  down people or zombies. Fragile: Add this number to the crash table. Ram: Add this number to the crash table for the vehicle rammed, not the ram vehicle. Tough: Subtract this number from the crash table.  Driving Fast:  Cars go faster than zombies and it’s rare that you will need to know more than that. However, it is easier to crash the faster you go, so  in this game there are four basic speeds; 0- 25 MPH, 26-50 MPH, 51-75 MPH and 76+ MPH. If  you are going under 26 miles per hour all your drive rolls are one stage easier (although fast zombies may catch you). If you are going 51-75 MPH all your drive rolls are one stage harder. If  you are going 76+ MPH all of your drive rolls are  48  two stages harder. This does not apply to aircraft.  Making Maneuvers:  If you are just driving down the road you  don’t need to worry about rolling to see if your car  suddenly flies off of the asphalt. However, if you  are zooming around zombies and stalled cars at  high speed you may have to make drive checks. It’s really up to the game master when you  have to make drive checks, but they should be called for anytime that a vehicle can lose control. Roll on the loss of control table.  Loss of Control   If someone loses control of their vehicle  they should roll a d6 and consult the column below: