Items

Items are, well, items. All noteworth items are written here. the majority of items are GM'd.

Firearms
Pistols:
 * Hold out pistol: (5 + 1d4)
 * Pistol: (6+1d6)
 * Revolver: (6+1d4)
 * Heavy Pistol: (8+1d8)
 * Heavy Revolver: (8+1d8)
 * Automatic pistols:
 * Large Repeater 3 x (7+1d4) [KICK: 3]
 * Repeater 3 x (5+1d4) [KICK: 3]
 * Rifles:
 * Carbine Rifle: (10 + 1d6)
 * Anti-Material Rifle:  (14 + 1d8)
 * Heavy Carbine Rifle: (12 + 2d4)
 * Sniper Rifle: (12 + 1d4)
 * Automatic rifles:
 * Sniper Rifle: 3 x (9 + 1d8) [KICK: 3]
 * Anti-Material Rifle: 3 x (11 + 1d4) [KICK: 3]
 * Carbine:  (8 x 1d6)
 * Sniper Rifle: 3 x (9 + 1d8) [KICK: 3]
 * Anti-Material Rifle: 3 x (11 + 1d4) [KICK: 3]
 * Carbine:  (8 x 1d6)

Shotguns:
 * Shotgun: 9 x (6 + 1d4) [SPREAD 4]  |C|
 * Automatic Shotgun: 3 x (9 x 6 + 1d4) [SPREAD 4] [KICK 2]  |C|
 * High Powered Shotguns: 9 x (7 + 1d8) [SPREAD 2]   |NB|
 * Pressured Automatic Shotgun: 3 x (9 x 6 + 1d4) [SPREAD 2] [KICK 1]  |C|
 * Special ammunition:
 * Incendiary (-4AP -4SP -2DAM)
 * Armour Piercing- (+4AP)
 * Hollow point: (+6 DAM, -6AP)
 * Tracer: (+1 to hit roll)
 * Explosive: (1+1d6)
 * Buckshot (SG only, remove 9 x multiplier, remove spread, gain +4 DAM)
 * High Gauge (SG only, +5 DAM)
 * Dragonflame (SG only  -4AP -4SP -2DAM)
 * Dragonflame (SG only  -4AP -4SP -2DAM)

Melee Weapons
Knifes:
 * Pen kife- [1+1D4] (1H, S)
 * Flip knife- [2+1D6] (1H, S?)
 * Cooking knife- [4+1D4] (1H, S?)
 * Utility knife- [2+1D4] (1H, S?)
 * Hunting knife- [4+1D8] (1H, S?)
 * Combat knife- [6+1D4] (+1AP, 1H, S?)
 * Dagger- [4+2D4] (1H, S?)
 * Throwing knife- [2+1D6] (1H, S?)
 * Shuriken- [1+1D4] (1H, S?)
 * Swords:
 * Short sword- (6+1d6) (1H, S?)
 * Long Sword- [10+2D4] (2H, S?)
 * Claymore- [12+1D4+2D6] (2H, S?)
 * Katana- [10+2D4] (2H, S?)
 * Natural Weapons:
 * Small teeth- [2+1D4] (A human, or a dog)
 * Average teeth- [2+1D6] (A wolf, or a shark, or a bear)
 * Large teeth- [3+2D4] (A Dinosaur or a giant shark)
 * Nails- [1d4] (Human Nails or equivalent, only capable of grazing)
 * Sharp Nails- [2+1D4] (Cats, dogs ect.)
 * Claws- [2+1D6] (Wolves, things with claws)
 * Large Claws- [3+2D4] (WS2, S?) (Deathclaws)
 * Fists (1/4 Strength converted into a dice rounding up)
 * Legs (1/4 Agility converted into a dice roundingh up)
 * Hard Kick (1/2 STR damage, Difficult Strength Check)
 * Legs (1/4 Agility converted into a dice roundingh up)
 * Hard Kick (1/2 STR damage, Difficult Strength Check)

Generalisation (The world can be a big place son)

 * Big bashy thing
 * Small bashy thing
 * Tiny bashy thing
 * Hard bashy ting
 * Soflt Bashy thing
 * Huge bashy thing
 * Big hard bashy thing


 * Stabby thing
 * Small stabby thing
 * Large stabby thing
 * Tiny stabby thing


 * Bow
 * Small Bow
 * Long Bow
 * Composite bow
 * Crossbow
 * Military Crossbow
 * Repeating Crossbow


 * Hacky thing
 * Small hacky thing
 * Large hacky thing


 * Projectile thing
 * Small Projectile thing
 * Large projectile thing
 * Spear
 * Blowdart


 * Electric sparky thing
 * Strangly thing
 * Wippy thing
 * Hard Wippy thing